#IPI MOCAP STUDIO JITTER REMOVAL ERROR TRIAL#
This frustration is compounded by the trial and error nature of the gameplay. It’s genuinely a sweet moment on the first run through, but it quickly becomes a source of frustration as you walk down that road for the 8th or even 20th time. Keep in mind too that this wasn’t a result of non-linearity, this section has you walking down a quiet, completely straight section of road in a callback to the start of the game. In one particularly egregious example, it took me close to 60 seconds to walk back to an area at the end of the game (yes, I timed it). The result of this is that you’ll spend a ridiculous amount of time walking back to where you last died so you can continue making progress. Every time you die, you’re teleported back to the last statue you quick-saved at. As I played, my screams morphed from those of terror to those of frustration. Every time you die, your immersion is stripped from you little by little. Every contact with an enemy kills them, and it’s hard to stay anxious about your character being in danger when you die so much. The game is constantly undermining its atmosphere, primarily by killing your character. Unfortunately, while playing the game, I found it very hard to be scared. However, despite this commitment to atmosphere, Yomawari is also very dedicated to being a horror game, and not just a game that drapes itself in the trappings of horror, but a game that scares people.